| KUMITE
RULES
ARTICLE
1 : COMPETITION AREA
1.1
The competition area must be flat and devoid
of hazard.
1.2
The competition are must be a matted square
in all Team Trials competitions for selection of competitors
for a United States National Team; for other tournaments
or events, the use of mats is optional.
1.3
The area will be a square, with sides of
8 meters (measured from the outside). Where mats are
not used, the competition area may be defined by marking
the boundaries with colored tape of appropriate thickness.
The area may be elevated to a height of up to 1 meter
above floor level. The elevated platform should measure
at least 10 meters to a side, in order to include
both the competition and the safety area.
1.4
Two parallel lines, each 1 meter long and
at right angles to the Referee’s line, must be drawn
at a distance if 1.5 meters from the center of the
competition area for positioning the competitors.
Such lines may be laid down with colored tape of appropriate
thickness.
1.5 A line of 0.5 meters long must
be drawn 2 meters from the center of the competition
area for positioning the Referee. Such lines may be
laid down with colored tape of appropriate thickness.
1.6
The arbitrator shall be seated beside the
scorekeeper and timekeeper.
1.7
A line must be drawn one meter on the inside
of the competition area. The area enclosed by this
line may be a different color, or the line itself
may be broken. Such lines may be laid down with colored
tape of appropriate thickness.
1.8
The terms and abbreviations as detailed
in Appendix 3 shall be used by all scorekeepers and
arbitrators for recording the progress, points, and
penalties in any match conducted according to these
rules:
EXPLANATION:
There must be no advertising signs,
sign boards, walls, pillars, or other physical obstruction
within one meter of the outer perimeter of the competition
area.
1.9
The mats used at any Team Trials competition
must be substantially similar to those mats standardly
used in WKF sanctioned international competition and
should be non-slip where they contact the floor proper,
but have a low coefficient of friction on the upper
surface. They should not be as thick as "Judo" mats,
since these impede Karate movement. The Referee must
ensure that mat modules so not move apart during the
competition, since gaps constitute a hazard and may
cause injuries.
ARTICLE 2: OFFICIAL DRESS
2.1
All officials, contestants and their coaches
must wear the official uniform as herein defined.
2.2
The Referee Council may disbar any official
or competitor who does not comply with this regulation.
In cases of a minor deviation from the official uniform,
the Referee Council may allow participation of the
official or competitor, provided that the deviation
does not distract from the dignity of the competition,
or prejudice any other official or competitor.
REFEREES
2.3.1 Referees and Judges must wear
the official uniform designated by the Referee Council.
This uniform must be worn at and during all tournaments
and courses. No person shall officiate in any competition
wearing a GI, or any part thereof.
2.3.2
The official uniform for Referees and Judges
will be as follows:
- A single breasted navy-blue blazer bearing two
silver buttons.
- A white shirt with long or short sleeves, depending
on prevailing climatic conditions.
- An official tie worn without tie pin.
- Plain light grey trousers without cuffs.
- Unpatterned dark blue or black socks, and black
slip on shoes for use during the match.
CONTESTANTS
2.4.1a All contestants must wear
a white unmarked Karate GI without stripes or piping.
At the USA-NKF National Championships and any United
States Team Trials competitions, only the USA-NKF
emblem may be worn at the election of the competitor.
This must be on the left breast of the GI jacket and
shall not exceed an overall size of 10 cm2. There
shall be no effect on scoring whether or not a competitor
elects to display such emblem on the jacket. Only
the original manufacturers labels may be displayed
on the GI and in the normally accepted locations (i.e.
bottom right corner of the GI jacket, and waist position
of the trousers). For all other tournaments and competitions,
a contestant may wear a single patch or emblem identifying
their respective Karate organization, school, or system
on the left breast area of the jacket. Such patch
or emblem shall not exceed an overall size of 10 cm2,
and shall not be a design or symbol which is offensive
to the dignity of the match, unsportsmanlike, or contrary
to the principles of Karate-do.
In addition,
an identifying number issued by the Tournament Organizing
Committee may be worn on the back, sleeve, or breast
area of the GI jacket as established by the Organizing
Committee. One contestant must wear a red belt or
sash, and the other a blue belt or sash. The blue
and red belts must be around 5 cm wide and of a length
sufficient to allow 15 cm free on each side of the
knot.
2.4.1b
Notwithstanding paragraph 1a above, with
the prior written approval of the USA-NKF, the Tournament
Directing Committee may authorize the display of special
labels or trademarks, of approved sponsors.
2.5
The GI jacket, when tightened around the
waist with the belt, must be of minimum length that
covers the hips, but no longer than mid-thigh. A female
contestant may elect to wear a plain white T-shirt
or leotard beneath the GI jacket. Male contestants
may not wear any shirt of any kind or color underneath
the GI jacket without the prior consent of the Tournament
Referee Council.
2.6
The maximum length of the GI jacket sleeves
must be no longer than the bend of the wrist and no
shorter than halfway down the forearm. Jacket sleeves
may not be tolled up, either on the outside or inside
of the sleeve.
2.7
The GI trousers must be long enough to cover
at least two-thirds of the shin, and may not be rolled
up, either on the outside or inside of the leg.
2.8
Each contestant must keep their hair clean
and cut to a length that does not obstruct smooth
bout conduct or present a safety hazard to competitors.
Hachimaki (headband) of any kind will not be allowed.
Should the Referee consider any contestant’s hair
too long and/ or unclean, the Referee may, with the
Referee Council’s approval, disqualify the contestant
from the bout. In Kumite matches hair slides ("scrunchies")are
prohibited, as are metal hair clips ("barrettes").
In Kata a discreet hair clip is permitted.
2.9
Contestants must have short fingernails,
and must not wear jewelry or other objects which might
injure their opponents.
2.10
Fist pads and gum shields are compulsory
in all Divisions. Competitors shall supply one pair
of fist pads in red, and one pair in blue. In all
divisions, groin protectors (cups) are required for
male competitors, and soft shin pads which do not
cover the instep of the foot are allowed.
For all adult
Advanced Kumite divisions and Junior National Team
Trials divisions, the following restrictions apply:
1. Instep protectors are forbidden; shin protectors
which do not cover the foot are allowed;
2. Glasses are forbidden ( soft contact lenses can
be worn at the contestant’s own discretion);
3. The wearing of unauthorized clothing or equipment
is forbidden;
4. Women may wear the authorized additional protective
equipment for the chest area.
For all other divisions, an athlete may elect to wear
shatterproof, safety athletic goggles of an approved
design.
For Junior
Beginner, Novice and Intermediate Kumite divisions,
under 14 years of age, a competitor may elect to use
a soft foam head protector, provided that such protector
is a solid color, and of an approved design which
does not impede the ability of the athlete to score
or be scored upon.
2.12
Any protective equipment must meet standard
specifications and be an approved design.
2.13
The use of tape, bandages, or soft elastic
braces because of injury must be approved by the Referee
Council, on the advice of the official Doctor. No
braces which include any metallic parts shall be used.
No tape shall be applied in more than a single layer
on the hands or feet of any competitor, as this creates
an unfair advantage and increases the risk of injury
to an opponent. The Referee may disqualify any competitor
who attempts to compete with excessive taping of the
hands or feet.
COACHES
2.14 A coach shall at all times during
the tournament, wear a tracksuit and display the coach’s
license.
EXPLANATION
1. The contestant must wear a single belt. This will
be red if the athlete is the "AKA" fighter, and blue
if "Shiro". Belts of grandee or rank should not be
worn during the bout, unless a colored sash is utilized
in place of a red or blue belt.
2. Red or blue
protective mitts (fist-pads) approved by the USA-NKF,
with an uncovered thumb must be worn. The padding
must not be capable of displacement.
3. The design
of any mitts must be approved by the USA-NKF Board
of Directors on the recommendation of the Medical
Committee and the Referee Committee.
4. Gum shields
(mouth-guards) must be properly fitted by a dentist.
Groin protectors using a removable plastic cup slipped
into a jockstrap will not be permitted, and the persons
found wearing them will be penalized.
5. There may
well be a religious basis for the wearing of certain
items such as turbans. Persons wishing, by virtue
of their religion, to wear what would otherwise be
construed as unauthorized clothing must notify the
Referee Council in advance of a tournament. The Referee
Council will examine each application on its merit.
No accommodation will be made for people who neglect
to notify the Referee Council in advance, and expect
to be allowed to participate in violation of these
rules.
6. If an athlete
comes in to the match area inappropriately dressed,
he or she will not be immediately disqualified; instead
the competitor will be given one minute to remedy
matters.
7. If the Referee
Council agrees, Refereeing Officials may be allowed
to remove their blazers while officiating a match.
ARTICLE 3 : ORGANIZATION OF KUMITE
COMPETITIONS
3.1
A Karate tournament may comprise Kumite
competition and/ or Kata competition, including Kobudo
divisions. The Kumite competition may be further divided
into the team match and the individual match. The
individual match may be further divided into weight
divisions and an open weight category. Weight divisions
are divided ultimately into bouts. The term "bout"
also describes the individual Kumite competitions
between opposing pairs of team members.
3.2
In team matches, each team must have an
odd number of contestants.
3.3
The contestants are all members of a team.
There are no fixed reserves.
3.4
Before each match, a team representative
must hand in to the official table, an official form
defining the names and fighting order of the team
members. The fighting order can be changed for each
round, but once notified it cannot then be changed.
3.5
A team will be disqualified if any of its
members or its coach changes the team’s composition
without submitting the written fighting order.
3.6
In the first round of a team match, a team
will be allowed to participate only when it presents
the prescribed number of competitors.
3.7
No contestant may be replaced by another
in an individual title match.
3.8
Individual contestants or teams that do
not arrive at the competition venue before the tournament
is declared open will be disqualified from participation
in that tournament.
EXPLANATION
1. A "round" is a discrete stage in a competition
leading to the eventual indication of finalists. In
an elimination Kumite competition, a round eliminates
fifty percent of contestants within it, counting byes
as contestants. In this context, the round can apply
equally to a stage in either primary elimination or
repechage. In a matrix, or "round robin" competition,
a round allows all contestants in a pool to fight
once.
2. The use
of contestant’s names causes problems of pronunciation
and identification. Tournament numbers should be allotted
and used.
3. When lining
up before a match, a team will present the actual
fighters. The unused fighter(s) and the Coach will
not be included and shall sit in an area set aside
for them.
4. The fighting
order form can be presented by the Coach, or a nominated
contestant from the team. If the coach hands in the
form, he/ she must be clearly identifiable as such,
otherwise it may be rejected. The list must include
the name of the country/ club, the belt color allotted
to the team for that match, and the order of the fighters
from one to five. Both the fighters names and their
tournament numbers must be included and the form signed
by the coach, or nominated person.
5. If through
an error in charting, the wrong contestants compete,
then regardless of the outcome, that match is declared
null and void. To reduce such errors, the winner of
each bout/ match must confirm victory with the control
table before leaving the area.
ARTICLE
4 : THE REFEREE PANEL
4.1
The Refereeing Panel for each match shall
consist of one Referee (Shushin), three Judges (Fukushin),
and one Arbitrator (Kansa).
4.2
In addition, for the purpose if facilitating
the operation of matches, several timekeepers, caller-announcers,
and record-keepers shall be appointed.
EXPLANATION
1. At the start of a Kumite match, the Referee stands
on the outside edge of the official match area. On
the Referee’s left stand Judges number 1 and 2, on
the right stands the Arbitrator and Judge number 3.
2. After the
formal exchange of bows by contestants and Referee
Panel, the Referee takes a step back and the Judges
turn inwards and all bow together.
3. Changing
the Referee Panel - The departing Officials take one
step forward, turn around and face the incoming Panel.
They bow to each other on the command of the incoming
Referee and in one line (facing the same direction)
leave the competition area.
4. Changing
an individual Judge - the incoming Judge goes to the
outgoing Judge, they bow together and change positions.
ARTICLE
5 : DURATION OF A BOUT
5.1
Duration of the Kumite bout is defined as
two minutes (stop time) for ages 14 and over (both
team and individuals), and one and one-half minutes
for ages 13 and under. The first competitor to reach
eight points, or who is ahead on points when "Time"
is called, shall be declared the winner, and the bout
terminated.
In adult Advanced
(WKF) Kumite divisions, the bout shall be three minutes
(stop time) for men, and two minutes (stop time) for
women, with scoring according to Section 13 of these
rules.
5.2
The timing of the bout starts when the Referee
gives the signal to start and stops each time he/
she calls "Yame". In any Beginner, Novice, or Intermediate
division, the Referee Council may determine that "running
time" shall be utilized to conduct such divisions.
5.3
The timekeeper shall give signals by a clearly
audible gong or buzzer indicating "30 seconds to go",
or "Time up". The "Time Up" signal marks the end of
the bout.
ARTICLE
6 : SCORING
6.1
The scores are as follows:
1) SANBON Three Points
2) NIHON Two Points
3) IPPON One Point
6.2
A score is awarded when a technique is performed
according to the following criteria to a scoring area:
a) Good form
b) Sporting attitude
c) Vigorous application
d) Awareness (Zanshin)
e) Good timing
f) Correct distance
6.3
SANBON is awarded for:
a) Jodan kicks;
b) Throwing or leg sweeping the opponent to the mat
followed by a scoring technique.
6.4
NIHON is awarded for:
a) Chudan kicks;
b) Deflecting an attack and scoring to the unguarded
back of the opponent;
c) Combination hand techniques, the individual components
of which each score in their own right;
d) Unbalancing the opponent and scoring;
e) Successfully scoring at the precise moment the
opponent attacks.
6.5
IPPON is awarded for:
a) Chudan or Jodan Tsuki;
b) Uchi.
The Refereeing Panel must look for Nihons in the first
instance and only award an Ippon in the second instance.
6.6
Attacks are limited to the following areas:
a) Head
b) Face
c) Neck
d) Abdomen
e) Chest
f) Back
g) Side
6.7
A victory over an opponent who has been
given a Hansoku or Shikkaku will be worth Kachi. If
a contestant is absent, withdraws, or is withdrawn,
the opponent will be credited with a win by Kiken.
6.8
An effective technique delivered at the
same time as the end of a bout is signaled, is considered
valid. An attack, even if effective, delivered after
an order to suspend or stop the bout shall not be
scored any may result in a penalty being imposed on
the offender.
6.9
No technique, even if technically correct,
will be scored if it is delivered when the two contestants
are outside the competition area. However, if one
of the opponents delivers an effective technique while
still inside the competition area and before the Referee
calls "Yame", the technique will be scored.
6.10
Simultaneous effective scoring techniques
delivered by both contestants, the one on the other
(Aiuchi) shall not score.
EXPLANATION:
1. Grabbing the opponent and throwing may be attempted
only after a genuine attempt at a karate striking
technique is made first, or as a counter to an opponent
who has attacked and attempted to throw or clinch.
2. For reasons
of safety, throws where the opponent is thrown without
being held onto, or thrown dangerously, or where the
pivot point is above hip level, are prohibited and
will incur a warning or penalty. Exceptions are conventional
karate leg sweeping techniques, which do not require
the opponent to be held while executing the sweep
such as De Ashi-Barai, KO Uchi Gari, Kani Waza, etc.
After a throw has been executed the Referee will allow
the contestant two to three seconds in which to attempt
a scoring technique.
3. A technique
with "Good Form" is said to have
characteristics conferring probable effectiveness
within the framework of traditional Karate concepts.
4. Sporting
Attitude is a component of good form and
refers to a non-malicious attitude of great concentration
which is obvious during delivery of the scoring technique.
5. Vigorous
Application defines the power an speed of
the technique and the palpable will for it to succeed;
nothing is held back.
6. Awareness
(Zanshin) is that criterion most often missed
when a score is assessed. It is the state of continued
commitment in which the contestant maintains total
concentration, observation, and awareness of the opponent’s
potentiality to counterattack. He does not turn his
face away during delivery of the technique, and remains
facing the opponent afterwards, continuing with proper
form.
7. Good
Timing means delivering a technique when
it will have the greatest potential effect.
8. Correct
Distance similarly means delivering a technique
at the precise distance where it will have the greatest
potential effect. Thus if the technique is delivered
on an opponent who is rapidly moving away, the potential
effect of that blow is reduced.
9. Distancing
also relates to the point at which the completed
technique comes to rest on or near the target. To
score, the technique must have the potential to penetrate
deep into the target, so straight arm punches are
seen as having a low potential in this respect and
must be evaluated accordingly. A punch or kick that
comes somewhere between skin touch and 2-3 centimeters
from the face, may be said to have the correct distance.
However, Jodan punches, which come from a reasonable
distance of the target, and which the opponent makes
no attempt to block or avoid will be scored, provided
the technique meets the other criteria.
10. A worthless
technique is a worthless technique - regardless of
where and how it is delivered. A technique which is
badly deficient in good form, or lacking power, will
score nothing. However, in order to encourage technically
difficult techniques, the Referee should lean toward
awarding Ippon or Nihon for them, even if there is
a slight deficiency in good form; as long as it is
only slight. As a simple rule of thumb, techniques
which would normally merit an Ippon are scored as
Nihon if they are scheduled as "technically difficult".
Deflecting an attack and delivering a good technique
to any unguarded target area of the opponent’s body
can be scored as Nihon - not just attacks to the opponent’s
unguarded back.
11. Combination
attacks are those sequences of techniques which each
individually merit at least an Ippon, occurring in
rapid succession.
12. Techniques
which land below the belt may score, as long as they
are above the pubic bone. The neck is a target area
and so is the throat. However, no contact to the throat
is permitted, although a score may be awarded for
a properly controlled technique, which does not touch.
13. A technique
which lands upon the shoulder blades may score. The
non-scoring part of the shoulder is the junction of
the upper bone of the arm with the shoulder blade
and collarbone.
14. The time
up bell signals the end of scoring possibilities in
that bout, even though the Referee may inadvertently
not halt the bout immediately. However, the time up
bell does not mean that penalties cannot be imposed.
Penalties can be imposed by the Refereeing Panel up
to the point where the contestants leave the area
after the bout’s conclusion. Penalties can be imposed
after that, but only by the Referee Council.
15. True Aiuchis
are rare. Not only must two techniques land simultaneously,
but both must be valid scoring techniques, each with
good form, etc. Two techniques may well land simultaneously,
but seldom are both, if indeed either, effective scores.
The Referee must not dismiss as Aiuchi, a situation
where only one of the simultaneous pair is actually
a score. This is not Aiuchi.
ARTICLE
7 : CRITERIA FOR DECISION
The result
of a bout is determined by a contestant obtaining
a clear lead of eight points, or at time-up, having
the highest number of points, obtaining a decision
(Hantei), or by a Hansoku, Shikkaku, or Kiken imposed
against a contestant.
7.1
When a bout ends with equal scores, or no
scores, the winner will be decided by vote of the
Referee Panel (Hantei). The decision is taken on the
basis of the following:
a) The attitude, fighting spirit and strength demonstrated
by the contestants;
b) The superiority of tactics and techniques displayed;
c) Which of the contestants has initiated the majority
of the action.
7.2
In individual bouts, if there is a tie,
then the decision for that bout shall be a draw (Hikiwake),
and an extension not exceeding one minute may be fought
(Encho-Sen). An Encho-Sen is an extension of the bout,
and all penalties and warnings issued in the initial
bout carry over. The first competitor to obtain an
award will be declared the winner. In the event that
neither competitor is awarded a score during the Encho-Sen,
the decision will be made by a final vote of the Referee
Panel (Hantei). A decision in favor of one or the
other competitor is obligatory.
7.3
In team competition, there will be no extension
(Encho-Sen) in the event of drawn bouts.
7.4
The winning team is the one with the most
bout victories. Should the two teams have the same
number of bout victories, then the winning team will
be the one with the most points, taking both winning
and losing bouts into account.
7.5
If the two teams have the same number of
bout victories and points, then a deciding bout will
be held. The selectees must be nominated within one
minute of the announcement of this bout and the persons
making the nomination will be those who signed the
original fighting order form for that match. In the
event of a continuing tie, there will be an extension
(Encho-Sen) not exceeding one minute. The first competitor
to obtain a score wins. In the event that there is
no score, the decision will be made by vote (Hantei).
7.6
In male team matches, a team which obtains
a lead of three bout victories will be declared the
winner at that point, or in the case of female teams,
a lead of two bout victories.
EXPLANATION:
1. When scores are unequal, the contestant who completes
the bout satisfactorily an Ippon or Nihon ahead of
the opponent shall be given the victory.
2. Taking the
above criteria into account, when superiority can
be established, it is quite in order for one contestant
to be given the victory, even when the score situation
is equal.
3. When deciding
the outcome of a bout by vote (Hantei), the Referee
will move to the match area perimeter and call "Hantei",
followed by a two-tone blast of the whistle. The Judges
will indicate their opinions by means of their flags,
and the Referee will at te same time indicate his
own vote by raising the arm on the side of the preferred
contestant.
4. In the event
of a tied Encho-Sen, on returning to his original
position, the Referee will place one arm across his
chest and raise his bent arm on the side of the preferred
choice to show he is using his casting vote. He will
then indicate the winner in the normal way.
ARTICLE
8 : PROHIBITED BEHAVIOR
There are two
categories of prohibited behavior, Category
1 and Category 2.
CATEGORY 1
1. Techniques which make excessive contact, having
regard to the scoring area attacked. All techniques
must be controlled. Any technique which impacts the
head, face or neck and results in visible injury must
be penalized, unless caused by the recipient.
2. Techniques which make contact with the throat.
3. Attacks to the arms or legs, groin, joints or instep.
4. Attacks to the face with open hand techniques (Teisho
or Nukite).
5. Dangerous or forbidden throwing techniques, which
cause injury; or which by their nature preclude or
prejudice the opponent’s ability to land with safety.
CATEGORY 2
1. Feigning or exaggerating injury.
2. Repeated exits from the competition area (Jogai),
or movements which waste too much time. Jogai relates
to a situation where a contestant’s body, or part
thereof touches the floor outside of the competition
area. An exception is when the contestant is actually
pushed or thrown from the area by his opponent
3. Self-endangerment by indulging in behavior, which
exposes the contestant to injury by the opponent,
or failing to take adequate measures for self-protection
(Mubobi).
4. Avoiding combat as a means of preventing the opponent
having the opportunity to score.
5. Grabbing and attempting to throw or take down the
opponent, without first making a genuine attack, except
when the opponent has attempted to grab or throw first,
and throwing techniques where the pivotal point is
above hip-level.
6. Unnecessary clinching, wrestling, pushing, or seizing
without attempting a striking technique.
7. Techniques which by their nature, cannot be controlled
for the safety of the opponent and dangerous and uncontrolled
attacks, whether they land or not.
8. Attacks with the head, knees or elbows.
9. Talking to, or goading the opponent, failing to
obey the orders of the Referee, discourteous behavior
towards the Refereeing Officials, or other breaches
of etiquette.
EXPLANATION
1. Traditional Karate techniques delivered full-power
can cause extremely serious injury, even death. Karate
competition is a sport, and for that reason some of
the most dangerous techniques are banned and all
techniques must be controlled . Trained competitors
can absorb relatively powerful blows on muscled areas
such as the abdomen, but the fact remains that the
head, face, neck, groin and joints are particularly
susceptible to injury. The accidental kick in the
groin can reduce the opponent’s potential for winning
as surely as a deliberate one.
Therefore, any technique, which results in injury,
may be penalized unless caused by the recipient. Foot
sweeps which land high on the leg can cause knee injury.
The Referee must assess the validity of any sweep-attack
to the leg; an ineffectual but painful attack of this
sort should be immediately penalized. The contestants
must perform all techniques with control and good
form. If they cannot, then regardless of the technique
misused, a warning or penalty must be imposed.
2. Face Contact
- Adults and Juniors 14 years old and older- Non-injurious,
light, controlled "touch" contact to the face, head
and neck is allowed; but not to the throat.
"Touch" does not mean a solid impact. When assessing
the contact force used, the Referee must take all
circumstances into account. Did the victim exacerbate
the impact of an otherwise controlled technique by
an injudicious movement? This is the reason most often
given for scoring what would otherwise appear to be
excessive contact, but it must not be used as a justification
for a bad assessment. The Referee must also consider
the effects of a marked disparity in size between
contestants - as can occur in a team match, or in
an open weight bout.
Where contact is deemed by the Referee to be too strong,
but does not diminish the competitor’s chances of
winning, a warning (Chukoku) may be given. A second
contact under the same circumstances will be penalized
by Keikoku and Ippon (one point) will be given to
the opponent. A third offense will be given Hansoku
Chui and Nihon (two points) given to the injured competitor.
A further offense will result in disqualification
by Hansoku.
3. Face Contact
- Cadets and Children 13 years old and younger - All
hand techniques to the head, face and neck must have
absolute control. Should the glove touch the target,
the Referee Panel will not award a score , and
should ordinarily give a penalty. Kicking techniques
to the head, face and neck are allowed to make a light
"skin touch" only. In the case of techniques which
make contact considered to be more than a "glove"
or "skin" touch, the Referee Panel will give a warning
or penalty. Any technique to the head, face or
neck which causes injury, no matter how slight, will
be warned or penalized unless caused by the recipient.
4. The Referee
must constantly observe the injured contestant. A
short delay in giving a judgment allows injury symptoms
such as a nosebleed to develop. Observation will also
reveal any efforts by the contestant to aggravate
slight injury for tactical advantage. Examples of
this are blowing violently through an injured nose,
or rubbing the face roughly with the back of a mitt.
5. Preexisting
injury can produce symptoms out of all proportion
to the degree of contact used and Referees must take
this into account when considering penalties for seemingly
excessive contact. For example, what appears to be
a relatively light contact could result in a competitor
being unable to continue due to the cumulative effect
of injury sustained in an earlier bout. Before the
start of a match or bout, the Match Area Controller
must examine the medical cards and ensure that the
contestants are fit to fight. The Referee must be
informed if a contestant has been treated for injury.
6. Contestants
who overreact to light contact, in an effort to have
the Referee penalize their opponent, such as holding
the face and staggering about, or falling unnecessarily,
will be immediately warned or penalized themselves.
7. Feigning
of an injury, which does not exist, is a serious infraction
of the rules. Shikkaku will be imposed on the contestant
feigning injury; i.e. when such things as collapse
and rolling about on the floor are not supported by
evidence of commensurate injury as reported by a neutral
doctor. Exaggerating an injury, which does not exist
is less serious. A warning or a penalty should be
imposed for exaggerating injury.
8. Competitors
who receive Shikkaku for feigning injury will be taken
from the competition area and put directly into the
hands of the Medical Committee, who will carry out
an immediate examination of the competitor. The Medical
Committee will submit its report before the end of
the competition for the consideration of the Referee
Council. Competitors who feign injury will be subject
to the strongest penalties, up to and including suspension
for life for repeated offenses.
9. The throat
is a particularly vulnerable area and even the slightest
contact will be warned or penalized, unless it is
the recipient’s own fault.
10. The face
is defined as covering an area which begins one centimeter
above the eyebrows, extending down and including the
temples, narrowing from the cheekbones, and finishing
just under the chin.
11. Open hand
techniques to the face are forbidden due to the danger
to the contestant’s sight. The two open hand techniques
referred to in Category 1 are merely examples of the
class of prohibited techniques.
12. Throwing
techniques are divided into two types. The established
"conventional" Karate leg sweeping techniques such
as De Ashi Barai, Ko Uchi Gari, etc., where the opponent
is swept off balance or thrown without being grabbed
first - and those throws requiring that the opponent
be grabbed or held as the throw is executed. Such
throws may be attempted only after a genuine attempt
at a Karate striking technique is made first, or as
a counter to an opponent who has attacked and attempted
to throw or clinch.
The pivotal
point of the throw must not be above the hip and the
opponent must be held onto throughout, so that a safe
landing can be made. Over the shoulder throws such
as Seio Nage, Kata Garuma, etc., are expressly forbidden,
as are so-called "sacrifice" throws such as Tomoe
Nage, Sumi Gaeshi, etc. If an opponent is injured
as a result of a throwing technique, the Referee Panel
will decide whether a penalty is called for.
13. The point
at which "Yame" is called is helpful in determining
if Jogai has occurred. If Aka delivers a successful
technique and then exits immediately afterwards, "Yame"
should occur at the instant of score and the exit
therefore occurs outside of bout time and may not
be penalized. If Aka’s attempt to score is unsuccessful,
"Yame" will not be called and the exit will be recorded.
If Shiro exits just after Aka scores with a successful
attack, then "Yame" will occur immediately on the
score and Shiro’s exit will not be recorded. If Shiro
exits, or has exited as Aka’s score is made (with
Aka remaining within the area), then both Aka’s score
will be awarded and Shiro’s Jogai penalty will be
imposed.
14. Movements
which waste time include pointless circling, where
on or both contestants do not engage in combat. It
is expected that they will initially test each other,
but within a short time deliberate and effective attack
and counters should occur. If for any reason this
does not happen after a reasonable interval, the Referee
must stop the bout and caution the offender(s).
15. The contestant
who constantly retreats without effective counter,
rather than allow the opponent an opportunity to score
must be warned or penalized. This often occurs during
the closing seconds of a bout. If the offense occurs
within ten seconds or more of the bout time remaining,
the Referee will warn the offender. If there has been
a previous Category 2 offense or offenses, this will
result in a penalty being imposed.
However, if there is less than ten seconds to go,
the Referee will penalize the offender with Keikoku
and award an Ippon to the opponent. If there has been
a previous Category 2 offense or offenses, the contestant
will receive the next penalty up on the penalty scale.
However, the Referee must ensure that the contestant
is not retreating because the opponent is acting in
a reckless, or dangerous manner, in which case the
attacker should be warned or penalized.
16. As a tactical
theatrical move, some fighters turn away immediately
in a mock display of dominance to demonstrate a scored
point. They drop their guard and lapse awareness of
the opponent. The purpose of the turn-away is to draw
the Referee’s attention to their technique. This is
a clear act of Mubobi. In order to score, Zanshin
must be preserved. Should the offender sustain an
injury and the fault is considered to be the recipient’s,
the Referee may decline to give a penalty to the opponent.
17. An example
of Mubobi is the instance in which the contestant
launches a committed attack without regard for personal
safety. Some contestants throw themselves into a long
reverse-punch, and are unable to block a counter move.
Such open attacks constitute an act of Mubobi and
cannot score.
18. Any discourteous
behavior from a member of an official delegation can
earn the disqualification of a competitor, the entire
team, or delegation from the competition.
19. The Coach
will be assigned a specific place by the Referee Council
in conjunction with the Tournament Organizing Officials.
This area will be close to the competition area and
the Coach allowed a free and uninterrupted access
to contestants between bouts. To assist the contestants,
a visible scoreboard must be employed which can be
clearly viewed by Coaches and contestants.
ARTICLE
9 : PENALTIES
WARNING
(CHUKOKU or ATENAI YONI) : May be imposed
for attendant minor infractions, or the first instance
of a minor infraction.
KEIKOKU
: This is a penalty in which one Ippon (one
point) is added to the opponent’s score. Keikoku is
imposed for minor infractions for which a warning
has previously been given in that bout, or for infractions
not sufficiently serious to merit Hansoku-Chui.
HANSOKU-CHUI
: This is a penalty in which Nihon (two
points) is added to the opponent’s score. Hansoku-Chui
is usually imposed for infractions for which a Keikoku
has previously been given in that bout, although it
may be imposed directly for serious infringements
which do not merit Hansoku.
HANSOKU
: This is imposed following a very serious
infraction, or when Hansoku-Chui has already been
given. It results in the disqualification of the contestant.
** In team matches the injured competitor will receive
an additional eight points plus the opponent’s score,
if that should be higher than their own.
SHIKKAKU:
This is a disqualification from the actual
tournament, competition, or match. In order to define
the limit of Shikkaku, the Referee Council must be
consulted. Shikkaku may be invoked when a contestant
fails to obey the orders of the Referee, acts maliciously,
commits an act which harms the prestige and honor
of Karate-Do, or when other actions are considered
to violate the rules and spirit of the tournament.
** In team matches, should a team member receive Shikkaku,
the opponent will receive an additional eight points
plus the opponent’s score, if that should be higher
than their own.
EXPLANATION:
1. A penalty can be directly imposed for a rule infraction,
but once given, repeats of that category of infraction
must be accompanied by an increase in severity of
penalty imposed. For example, it is not possible to
give a Keikoku for excessive contact, then give a
warning (Atenai Yoni or Chukoku) for a second instance
of excessive contact.
2. Penalties
do not cross-accumulate. This is to say that a warning
for the first instance of Mubobi will not be followed
by an automatic Keikoku for the first instance of
Jogai. The general penalties imposed are those of
Keikoku, Hansoku-Chui, Hansoku and Shikkaku. The infraction
should be indicated by prefacing the Hansoku-Chui
or Keikoku with an explanation such as "Jogai (or
Mubobi) Keikoku/ Hansoku-Chui".
3. When through
various infractions, the penalties incurred in any
one bout equal 8 points (or, in WKF divisions, a lead
of 8 points), then the offender will be declared the
loser and the winner announced as "AKA/Shiro No Kachi".
4. Warnings
(Atenai Yoni or Chukoku) are given where there
has clearly been a minor infraction of the rules,
but the contestant’s potential for winning is not
diminished (in the opinion of the Referee Panel) by
the opponent’s foul.
5. A Keikoku
may be imposed directly, without first giving
a warning. Keikoku is normally imposed where the contestant’s
potential for winning is slightly diminished (in the
opinion of the Referee Panel) by the opponent’s foul.
6. A Hansoku-Chui
may be imposed directly, or following a warning,
or following Keikoku and s used where the contestant’s
potential for winning has been seriously reduced (in
the opinion of the Referee Panel) by the opponent’s
foul.
7. A Hansoku
is imposed for cumulative penalties, but can
also be imposed directly for serious rules infractions.
It is used when the contestant’s potential for winning
has been reduced virtually to zero (in the opinion
of the Referee Panel) by the opponent’s foul.
8. Any competitor
who receives Hansoku for causing injury, and who has
in the opinion of the Referee Panel and Match Area
Controller, acted recklessly or dangerously or who
is considered not to have the requisite control skills
necessary for that particular experience category
(i.e. Intermediate or Advanced divisions), will be
reported to the Referee Council. The Referee Council
will decide if that competitor shall be suspended
from the rest of that competition and/or subsequent
competitions.
9. A Shikkaku
can be directly imposed without warnings of
any kind. The contestant need have done nothing to
merit it - it is sufficient if the Coach or noncombatant
members of the contestant’s delegation behave in such
a way as to harm the prestige and honor of Karate-Do.
If the Referee believes that a contestant has acted
maliciously, regardless of whether or not actual physical
injury has been caused, Shikkaku not Hansoku is
the correct penalty.
10. A public
announcement of Shikkaku must be made.
ARTICLE
10 : INJURIES AND ACCIDENTS IN COMPETITION
10.1
Kiken, or forfeiture is the decision
given when a contestant or contestants fail to present
themselves when called, are unable to continue, abandon
the bout, or are withdrawn on the order of the Referee.
The grounds for abandonment may include injury not
ascribable to the opponent’s actions.
10.2
If two contestants injure each other, or
are suffering from the effects of previously incurred
injuries, and are declared by the tournament Doctor
to be unable to continue, the bout is awarded to the
contestant who has amassed the most points. If the
points score is equal, then a vote (Hantei) will decide
the outcome of the bout.
10.3
An injured contestant who has been declared
unfit to fight by the tournament Doctor cannot
fight again in that competition.
10.4
An injured contestant who wins a bout through
disqualification due to injury is not allowed to fight
again in the competition without permission from the
Doctor. If he is injured, he may win a second bout
by disqualification, but is immediately withdrawn
from further Kumite competition in that tournament.
10.5
When a contestant is injured, the Referee
shall immediately halt the bout and call the doctor.
The doctor is authorized to diagnose and treat injury
only.
10.6
A competitor who is injured during a bout
in progress and requires medical treatment will be
allowed three minutes in which to receive it. If treatment
is not completed within the time allowed, the Referee
will decide if the competitor shall be declared unfit
to fight (Article 13, Paragraph 9d), or whether an
extension of treatment time shall be given.
10.7
Any competitor who falls, is thrown or knocked
down and does not fully regain his or her feet within
ten seconds, is considered unfit to continue fighting
and will be automatically withdrawn from all Kumite
events in that tournament. In the event that a competitor
falls, is thrown or knocked down and does not regain
his or her feet immediately, the Referee will signal
to the timekeeper to start the ten second countdown
by a blast on his whistle, at the same time calling
for the Doctor, if required. The timekeeper will stop
the clock when the Referee raises his arm.
EXPLANATION:
1. When the Doctor declares the contestant unfit,
the appropriate entry must be made on the contestant’s
monitoring card. The extent of the unfitness must
be made clear to other Refereeing Panels.
2. A contestant
may win through disqualification of the opponent for
accumulated minor Category 1 infractions. Perhaps
the winner has sustained no significant injury. A
second win on the same grounds must lead to withdrawal,
even though the contestant may be physically able
to continue.
3. Self inflicted
injury and those injuries caused by the athlete are
easy to deal with, but when assessing an injury caused
by the opponent’s technique, the Panel must consider
whether the technique was valid. Was it properly applied
to the proper area at the correct time and with the
correct degree of control? Consideration of this will
assist the Referee Panel in deciding whether the injured
contestant should be declared the loser by Kiken,
or ether the opponent should be penalized for a foul.
4. The Referee
should only call the Doctor when a contestant is injured
and needs medical treatment.
5. The Doctor
is obliged to make safety recommendations only as
they relate to the proper medical management of that
particular injured contestant.
6. When applying
the "Ten Second Rule" the time will be kept
by a timekeeper appointed for this specific purpose.
A warning will be sounded at seven seconds followed
by the final bell at ten seconds. The timekeeper will
start the clock only on the Referee’s signal. The
timekeeper will stop the clock when the competitor
stands fully upright and the Referee raises his arm.
7. The Referee
Panel will decide the winner on the basis of Hansoku,
Kiken or Shikkaku as the case may be.
8. In team
matches, should a team member receive Kiken, the opponent
will receive an additional eight points plus the opponent’s
score, if that should be higher than their own.
ARTICLE
11 : OFFICIAL PROTEST
11.1
No one may protest about a judgment to the
members of the Refereeing Panel.
11.2
If a refereeing procedure appears to contravene
the rules, the President of the Federation, or the
Official Representative, is the only one allowed to
make a protest.
11.3
The protest will take the form of a written
report submitted immediately after the bout in which
the protest was generated. (The sole exception is
when the protest concerns an administrative malfunction.
The Match Area Controller should be notified immediately
when an administrative malfunction is detected).
11.4
The protest must be submitted to a representative
of the Referee Council. In due course the Council
will review the circumstances leading to the protested
decision. Having considered all the facts available,
they will produce a report, and shall be empowered
to take action as may be called for.
11.5
Any protest concerning application of the
rules must be made in accordance with the complaints
procedure defined by the USA-NKF and submitted in
writing on an approved form and signed by the official
representative of the team or contestant(s).
11.6
The complainant must deposit a sum of money
in an amount as shall be established by the USA-NKF,
with the Treasurer and a duplicate receipt will be
issued. The protest, plus a copy of the receipt, must
be lodged with the Chairman of the Referee Council.
EXPLANATION:
1. The protest must give the names of the contestants,
the Referee Panel officiating, and the precise
details of what is being protested. No general
claims about overall standards will be accepted as
a legitimate protest. The burden of proving the validity
of the protest lies with the complainant.
2. The protest
will be reviewed by the Referee Council and as part
of this review, the Council will study the evidence
submitted in support of the protest. The Council will
also study official videos and question Match Area
Controllers in an effort to objectively examine the
protest’s validity.
3. If the protest
is held by the Referee Council to be valid, the appropriate
action will be taken. In addition, all such measures
will be taken to avoid a recurrence in future competitions.
The deposit paid will be refunded by the Treasury.
4. If the protest
is held by the Referee Council to be invalid, it will
be rejected and the deposit forfeited to the USA-NKF.
5. Ensuing
matches or bouts will not be delayed, even if an official
protest is being prepared. It is the responsibility
of the Arbitrator to ensure that the match as been
conducted in accordance with the Rules of Competition.
6. In the case
of an administrative malfunction during a match in
progress, the Coach can notify the Match Area Controller
directly. In turn, the Match Area Controller will
notify the Referee.
ARTICLE
12 : POWERS AND DUTIES
REFEREE COUNCIL
The Referee Council’s powers and duties shall
be as follows:
1. To ensure
the correct preparation for each given tournament
in consultation with the Organizing Committee, with
regard to competition area arrangement, the provision
and deployment of all equipment and necessary facilities,
match operation and supervision, safety precautions,
etc.
2. To appoint
and deploy the Match Area Controllers (Chief Referees)
to their respective areas and to act upon and take
such action as may be required by the reports of Match
Area Controllers.
3. To supervise
and coordinate the overall performance of the refereeing
officials.
4. To nominate
substitute officials where such are required. The
composition of a Panel of officials may not be changed
at the sole discretion of the Arbitrator, Referee,
or Judge.
5. To investigate
and render judgment on matters of official protest.
6. To pass
the final judgment on matters of a technical nature
which may arise during a given match and for which
there are no stipulations in the rules.
MATCH AREA
CONTROLLERS
The Match Area Controllers powers and duties
shall be as follows:
1. To delegate,
appoint, and supervise the Referees and Judges, for
all matches in areas under their control.
2. To oversee
the performance of the Referees and Judges in their
areas, and to ensure that the Officials appointed
are capable of the tasks allotted them.
3. To order
the Referee to halt the match when the arbitrator
signals a contravention of the Rules of Competition.
4. To prepare
a daily, written report on the performance of each
official under their supervision, together with their
recommendations, if any, to the Referee Council and
the Examining Committee.
REFEREES
The Referee’s powers and duties shall be as
follows:
1. The Referee
(Shushin) shall have the power to conduct
matches, including announcing the start, the suspension,
and the end of the match.
2. To award
points.
3. To explain
to the Match Area Controller, or Referee Council if
necessary, the basis for giving a judgment.
4. To impose
penalties, and to issue warnings before, during, or
after a bout.
5. To obtain
and act upon the opinion(s) of the Judges (by flag
gestures).
6. To announce
extensions.
7. To conduct
voting of the Referee Panel (Hantei), and announce
the result.
8. To announce
the winner of the bout.
9. The authority
of the Referee is not confined solely to the competition
area, but also to all of its immediate perimeter.
10. The Referee
shall give all commands and make all announcements.
11. When the
Judges signal, the referee must consider their opinions
and render a judgment. The Referee however, will only
stop the match if he agrees with the opinions tendered.
JUDGES
The Judges (Fukushin) powers and
duties shall be as follows:
1. To assist
the Referee by flag signals.
2. To exercise
a right to vote on a decision to be taken.
3. The Judges
shall carefully observe the actions of the contestants
and signal to the Referee an opinion in the following
cases:
a) When a score is observed;
b) When a contestant has committed a prohibited act
and/or technique;
c) When an injury or illness of a contestant is noticed;
d) When both or either of the contestants have moved
out of the competition area (Jogai);
e) In other cases when it is deemed necessary to call
the attention of the Referee.
ARBITRATORS
The Arbitrator (Kansa) will assist the Match
Area Controller by overseeing the match or bout in
progress. Should decisions of the Referee and/or Judges,
not be in accordance with the Rules of Competition,
the Arbitrator will immediately raise the red flag
or sign and sound the buzzer. The Match Area Controller
will instruct the Referee to halt the match or bout,
and correct the irregularity. Records kept of the
match shall become official records subject to the
approval of the Arbitrator.
SCORE SUPERVISORS
The Score Supervisor will keep a separate record of
the scores awarded by the Referee and at the same
time oversee the actions of the appointed timekeepers
and scorekeepers.
EXPLANATION:
1. When three Judges give the same signal, or indicate
a score for the same competitor, the Referee will
stop the bout and render the majority decision. Should
the Referee fail to stop the bout, the Arbitrator
will raise the red flag or sign and sound the buzzer.
2. When two
Judges give the same signal, or indicate a score for
the same competitor, the Referee will consider their
opinions, but may decline to stop the bout if he believes
them to be mistaken. The Referee’s judgment in this
instance is made "on the move". Before overruling
the Judges signal, the Referee must consider whether
the Judges were better sighted. Judges will signal
only by flag gesture, they will not use whistles.
3. However,
when the bout is halted, the majority decision will
prevail. The Referee may ask the Judges to reconsider,
but may not give a decision against two Judges, unless
he has the positive support of the other Judge.
4. The Referee
may ask the Judges to reconsider when he believes
them mistaken, or when implementation would be a violation
of the rules, such as when a technique has made excessive
contact, when a score is signaled for a competitor
who was outside of the match area (Jogai), or when
the Referee considers the score signaled is too high
or too low.
5. When three
Judges each have different opinions, the Referee may
give a decision which is supported by one of the Judges.
6. At Hantei
the Referee and Judges each have one vote. In the
event of a tied Encho-Sen, the Referee will have a
casting vote.
7. The judges
must only score what they actually see. If they are
not sure that a technique actually reached a scoring
area, they should signal that they did not see (Mienai)
.
8. The role
of the Arbitrator is to ensure that the match or bout
is conducted in accordance with the Rules of Competition.
He is not there as an additional Judge. He has no
vote, not has he any authority in matters of judgment,
such as whether a score was valid or if Jogai occurred.
His sole responsibility is in matters of procedure.
9. In the event
that the Referee does not hear the time-up bell, the
Score Supervisor will blow his whistle.
10. The good
Referee will not halt the smooth flow of the bout
unless it is necessary to do so. All halts with no
outcome, such as "Yame - Torimasen" must be avoided.
11. When explaining
the basis for a judgment after the match, the Referee
Panel may speak to the Match Area Controller or the
Referee Council. They will explain to no one else.
ARTICLE 13
: STARTING, SUSPENDING AND ENDING OF MATCHES
13.1
The terms and gestures to be used by the
Referee and Judges in the operation of a match shall
be as specified in Appendices 1 and 2.
13.2
The Referee and Judges shall take up their
prescribed positions and following an exchange of
bows between the contestants, the Referee will announce
"Shobu Hajime!" and the bout will commence.
13.3
The Referee will stop the bout by announcing
"Yame!" . If necessary, the Referee will
order the contestants to take up their original positions
(Moto No Ichi) .
13.4
The Referee returns to his position and
the Judges indicate their opinion by means of a signal.
In the case of a score to be awarded the Referee identifies
the contestant (Aka or Shiro) , the area
attacked (Chudan or Jodan) , the scoring
technique (Tsuki, Uchi or Keri) , and then
awards the relevant score using the prescribed gesture.
The Referee then restarts the bout by calling "Tsuzukete
Hajime!" .
13.5
In adult Advanced (WKF) Kumite divisions,
when a contestant has established a clear lead of
eight points during a bout, the Referee shall call
"Yame" and order the contestants back to
their starting lines as he returns to his. The winner
is then declared and indicated by the Referee raising
a hand on the side of the winner and declaring
"Shiro (Aka) No Kachi" . The bout is ended at
this point. In all other Kumite divisions, the first
contestant to accumulate eight points shall be declared
the winner.
13.6
When time is up, the contestant who has
the most points is declared the winner, indicated
by the Referee raising a hand on the side of the winner,
and declaring "Shiro (Aka) No Kachi" . The
bout is ended at this point.
13.7
When time is up and the scores are equal,
or no scores have been awarded, the Referee shall
call "Yame" and return to his position. Moving
to the match area perimeter, the Referee will call
"Hantei" and give a two-tone blast on his whistle.
The Referee and the Judges together will indicate
their opinions, the Judges by raising their flags
and the Referee by raising his arm. In the event of
equal votes, the Referee will announce a tie (Hikiwake)
, and the start of Encho-Sen where
applicable by calling "Shobu Hajime" .
13.8
The Judges and Referee have one vote each
at Hantei , except at the end of an inconclusive
Encho-Sen , when the Referee may use a casting
vote to break any further tie.
13.9
When faced with the following situations,
the Referee will call out "Yame" and halt
the bout temporarily.
a) When either or both contestants are out of the
match area, or when a judge signals Jogai;
b) When either the Referee orders the contestant to
adjust the Karate GI or protective equipment;
c) When a contestant has contravened the rules;
d) When the Referee considers that one or both of
the contestants cannot continue with the bout owing
to injuries, illness, or other causes. Heeding the
tournament Doctor’s opinion, the Referee will decide
whether the bout should be continued;e) When a contestant
seizes the opponent and does not perform an immediate
technique or throw within two to three seconds;
f) When one or both contestants fall or are thrown
and no effective techniques are made within two to
three seconds;
g) When both contestants are off their feet following
a fall or attempted throw and begin to wrestle;
h) When three Judges give the same signal, or indicate
a score for the same competitor.
EXPLANATION:
1. When beginning a bout, the Referee first calls
the contestants to their starting lines. If a contestant
enters the area prematurely, they must be motioned
off. The contestants must bow properly to each other
- a quick nod is both discourteous and insufficient.
The Referee can call for a bow where none is volunteered
by motioning as shown in Appendix 2 of the rules.
2. When restarting
the bout, the Referee should check that both contestants
are on their lines and properly composed. Contestants
jumping up and down, or otherwise fidgeting must be
stilled before combat can recommence. The Referee
must restart the bout with the minimum of delay.
ARTICLE 14
: MODIFICATIONS
14.1
Only the USA-NKF Referee Council and Technical
Committee with the approval of the Board of Directors
can alter or modify these rules.
KATA RULES
The Kata Rules
herein are required for the "WKF" or "Mandatory" Kata
divisions. All other divisions, shall be conducted
with a panel of 5 (five) Judges awarding numerical
scores in the standard and accepted tournament procedures.
ARTICLE 1
: KATA COMPETITION AREA
1.1
The competition area must be flat and devoid
of hazard.
1.2
The competition area must be of sufficient
size to permit the uninterrupted performance of Kata.
EXPLANATION:
1. For the proper performance of Kata, a stable smooth
surface is required. Usually the matted Kumite areas
will be suitable.
ARTICLE 2 : OFFICIAL DRESS
2.1
Contestants and Judges must wear the official
uniform as defined in Article 2 of the Kumite Rules.
2.2
Any person who does not comply with this
regulation may be disbarred.
EXPLANATION:
1. The Karate GI jacket may not be removed during
the performance of Kata.
2. Contestants
who present themselves incorrectly dressed will be
given one minute in which to remedy matters.
ARTICLE 3
: ORGANIZATION OF KATA COMPETITION
3.1 Kata competition takes the form
of Team and Individual matches. Team matches consist
of competition between three person teams. Each team
is exclusively male, or exclusively female. The individual
Kata match consists of individual performance in separate
male and female divisions.
3.2
The elimination system with repechage will
be applied.
3.3
The contestants will be expected to perform
both compulsory (Shitei) and free selection (Tokui)
Kata during the competition. Kata will be in accordance
with the schools of Karate-Do recognized by the World
Karate Federation (WKF), based on the Goju, Shito,
Shoto, and Wado systems. In the first two rounds,
no variations will be permitted. A schedule of the
compulsory Kata |